While Metal Gear Solid followers are naturally happy to see Konami engaged on two new entries for the collection, the upcoming Metal Gear Solid Delta – a remake of 2004’s MGS3: Snake Eater – has led to some debate on-line about what precisely has modified visually and gameplay-wise.
Recently, some MGS followers on Reddit put collectively a video exhibiting a side-by-side comparability of the recent gameplay trailer for Metal Gear Solid Delta and 2015’s MGS5: The Phantom Pain, and followers are discovering lots to speak about.
Since I noticed some individuals complaining concerning the animations within the latest Delta teaser, here is a fast comparability with V. from r/metalgearsolid
In the video clip, we see a side-by-side of Snake within the Metal Gear Solid 3 remake and Snake in MGS5, exhibiting how the video games’ operating, crawling, aiming, and visuals typically examine. On the floor, Metal Gear Solid Delta seems to be to borrow a lot of the motion model and animations from MGS5 – which is a welcome change contemplating that elements of MGS3 haven’t aged effectively and that MGS5 set a excessive bar for gameplay for the collection.
While the dimensions of the unique MGS3 is nowhere close to the dimensions of MGS5, the added gameplay and motion upgrades being added to the remake may very effectively make for a extra concerned and detailed journey by the jungle. For occasion, the Snake of MGS3 can now crouch-walk, transition from susceptible to walking extra naturally, and discover cowl behind objects.
However, upon additional examination, followers have famous that the tempo of MGS3 appears slower than MGS5 relating to motion and participant actions. As Reddit consumer Kadeo64 identified within the thread: “Mgsv feels quicker, however MGS3 being slower is not a foul factor.” So far, it is nonetheless a bit too early to inform how important the bigger adjustments are, however that has but to cease them from debating about what’s to return with MGS Delta.
Yeahhhhh…. This tends to be my best situation with so many remakes. The emphasis on graphical constancy over retaining the unique title’s artwork design and general aesthetic simply ain’t it for me. I’d quite issues be attention-grabbing than “beautiful” https://t.co/YVjCGMzdA4October 25, 2023