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Metal Gear Solid Delta: Snake Eater’s first gameplay reveals off a devoted MGS3 remake in Unreal Engine 5

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Metal Gear Solid 3 arrived on PC for the primary time yesterday due to the stealth-action sequence’ Master Collection. Unfortunately, it appears to be a reasonably underwhelming PC debut for Hideo Kojima’s frog-munching masterpiece, with Snake Eater’s Steam web page stuffed with destructive opinions in regards to the barebones port’s restriction to 720p decision, reported startup crashes and lack of Steam Deck help.


Perhaps these disappointments of a correct return for MGS3 may be allayed considerably by the primary correct gameplay trailer for its full remake Metal Gear Solid Delta: Snake Eater, which is trying very good certainly.


Long-rumoured, the remake of Snake Eater was unveiled earlier this yr with a pre-rendered tease of Naked Snake splattered with mud within the jungle. It was a highly-detailed Snake, certain, however there was nothing to assist choose what the sport itself may appear to be in motion – particularly given Konami’s reassurance that the 2004 sport’s “gripping story and engrossing world” could be preserved.


Happily, plainly promise appears to be holding true going by the primary correct gameplay footage of MGS Delta: Snake Eater revealed throughout right this moment’s Xbox Partner Preview stream.

Naked Snake sneaks up behind a guard in the jungles of the Metal Gear Solid Delta: Snake Eater remake

Image credit score: Konami


The gameplay – stated to be taken in real-time and rendered within the remake’s Unreal Engine 5 – seems to be extremely devoted to the unique Snake Eater. There’s footage of Snake sneaking up behind guards earlier than going susceptible in lengthy grass and lining up a first-person headshot, in addition to shimming alongside a ledge, CQC’ing an unsuspecting enemy and wading by means of chest-high water.


Most pleasingly, as somebody who has performed the unique Snake Eater and Subsistence extra instances than I can rely, the up-rezzed recreations of Snake Eater’s ranges seem to stay intently to their authentic format and look. The trailer reveals glimpses of the chasm-spanning bridge from early on, the building the place you first meet Ocelot, the desert-like space overseen by a hovering helicopter and what I’m fairly sure is the watery cave the place you combat hornet-covered boss The Pain. As far as my reminiscence goes, they’re all bang on by way of taking the PlayStation 2 maps and sprucing them up with Unreal 5’s spectacular lighting, reflections and particle results.


We additionally get some closeup photographs of the animals you’ll be capable to chomp on, from frogs, vultures and rats to crabs and snakes, which all scuttle, slither and swim round as animals do.


So, briefly, it’s definitely trying like a flashier Snake Eater remake. What we nonetheless don’t have is any concept of a launch date – however given how the unique Snake Eater’s PC launch is at the moment taking place, a little bit of a watch for a refined launch doesn’t sound like a nasty concept.

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