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A visual journey into DNEG’s dragon, unicorn and Tree of Life in ‘Fury of the Gods’

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Go behind the scenes of these particular aspects in the movie.

Amongst the numerous animals, characters and environments in David F. Sandberg’s Shazam! Fury of the Gods are some noteworthy visual impacts aspects in the dragon, unicorn, and the Tree of Life and its prolonged roots development.

These were managed by DNEG. In this unique befores & afters visual breakdown, members of the DNEG group—animation manager Ricardo Miguel Roldao Silva and Build animal manager Lucas Cuenca—break down the build, animation and FX techniques to that work.

Making a complicated dragon

Lucas Cuenca: The production of the dragon property ‘Ladon’ was a huge task due to its plus size and intricacy. Our initial step was to assess the customer’s style concept and move it into our proof-of-concept phase. During this phase, we examined all available info on the dragon and upgraded it to make sure that it would look and perform its finest in the shots. We paid attention to the animal’s anatomy, making sure that whatever was practical no matter what product he was made from and likewise making certain the style enabled the preferred facial efficiency of the dragon.

Image thanks to DNEG © 2023 Warner Bros. Ent. All rights scheduled.
Image thanks to DNEG © 2023 Warner Bros. Ent. All rights scheduled.

Once we had actually finished the proof-of-concept phase, we proceeded to the prototyping phase. We incorporated all the modifications and updates made to the style into the pipeline, producing a work-in-progress variation of the dragon that all departments might test and offer feedback on. This stage enabled us to recognize any possible problems early on, conserving time and resources down the line.

Finally, with all the info from the previous screening phases, we started the production work. We had a clear understanding of how whatever must be done and how to attain the preferred outcome. The most substantial difficulty we dealt with throughout the production of Ladon was not the numerous spikes or plates on his spinal column however determining how to make a wood animal come to life and feel genuine.

Image thanks to DNEG © 2023 Warner Bros. Ent. All rights scheduled.

Moving an enormous animal

Ricardo Miguel Roldao Silva: From the really first principles of the dragon we understood we would require to reference several animals. A lion, a lizard (the Komodo dragon) and a bat were utilized for the majority of the advancement. We invested a long time checking out concepts. Our preliminary test animations leaned more on the lion. He looked really happy with a greater head posture and chest out. It was cool however missed out on that enormous feel that David (director) desired so we began utilizing more of the lizard, which has a lower posture and slithers more. The tail trashes around and his paws are additional apart from the centre of the body.

Image thanks to DNEG © 2023 Warner Bros. Ent. All rights scheduled.
Image thanks to DNEG © 2023 Warner Bros. Ent. All rights scheduled.

Getting the weight right was likewise really essential. Not simply in the animation itself however in the method he impacts the environment. Seeing the ground fracture whenever he makes an action truly assists offer that sense that we are taking a look at an effective animal.

Unicorns are genuine

Lucas Cuenca: To attain the unicorn’s practical and credible efficiency, we established an extremely precise muscle system utilizing Ziva. This system enabled us to produce extremely practical muscle simulations that properly depicted muscle stress, jerking, and skin moving throughout the unicorn’s motions.

Image thanks to DNEG © 2023 Warner Bros. Ent. All rights scheduled.

By executing this system, we had the ability to include a level of information to the unicorn’s efficiency that would have been difficult to attain otherwise. The muscle system enabled us to produce a sense of weight and motion that made the unicorn feel alive and concrete.

Unicorn from on-set to last

Ricardo Miguel Roldao Silva: We changed 100% of the on-set puppets. Puppets are fantastic due to the fact that the stars can see something genuine and respond to it – which truly assists us secure an efficiency that makes good sense and feels genuine. We take a look at the timing of their actions, the motion of the video camera, their eyelines and build around that.

The shots of the superheroes riding the unicorn were rather challenging . There were numerous moving parts and overlaps in between live action aspects and CGI that made it really challenging to line up. On celebration, we needed to change the stars’ and starlets’ bodies (or parts of them) to be able to place them much better for the CG aspects.

Giving life to the Tree of Life

Ricardo Miguel Roldao Silva: For the animators , it was the exact same rig as Venom: Let There Be Carnage. It’s a spline rig with an OTL (Operator Type Library) module. So essentially, it’s speaking with Houdini while operating in Maya. It can produce procedural geometry through a set of established characteristics. We did some adjustments to speed it up by getting rid of a few of the more intricate performances that were unneeded for the root impact however we likewise included a method for the artists to see the ground surface area breaking when the root is taking a trip underground.

Image thanks to DNEG © 2023 Warner Bros. Ent. All rights scheduled.
Image thanks to DNEG © 2023 Warner Bros. Ent. All rights scheduled.

Everything was set out and attended the animation pass – the volume, the variety of roots, the timing and so on. It’s a fantastic tool due to the fact that we almost operate in actual time. We don’t require to wait on a complicated FX simulation that would take hours to render to get an approval from the director.

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