Fans got their very first glance of Bokeh Game Studio‘s Slitterhead in action in a designer journal submitted to YouTube the other day (July 6), including monstrous opponents, wonderful capabilities and a playable dog.
Bokeh Game Studio explained that whatever in the diary is from an early build from a previous point in the task’s advancement and mostly flaunts video footage from user tests. As such, this isn’t completely representative of the final form for Slitterhead, however it does supply a photo of what feelings the group is wishing to generate from their gamers.
Set in drab city streets, the lead character battles the animals from a third-person point of view, opening capabilities like restoring their health from the blood pooled on the ground. Moreover, among the characters has claws like Wolverine or the Witch from Left 4 Dead and has the ability to change to utilize these to secure and assault the opponent bearing down them.
There was likewise a sector of Slitterhead revealed that appears to let the gamer play as a roaming dog, following a red path in the air to another character. “The game includes some unique mechanics,” explained task supervisor Takuro Konno. “Out of the tests we had so far, a majority of players say these are the best features. This means we can be confident on these.”
Konno didn’t define what these unique mechanics would be, however Bokeh Game Studio has actually said that Slitterhead doesn’t “fully enter the horror genre” thanks to the group’s skill with action video games. “I wanted to widen the player base who could access the game, including players who don’t usually play horror games,” included creator Keiichiro Toyama in an interview in 2022.
In other video gaming news, prominent video game designer Peter Molyneux shed a little light on the next game from developer 22cans, declaring that it centres on a “mechanic that has never been seen in a game before.”