Below you’ll discover a total list of all spot notes for The Last of Us: Part I update 1.03. Let us understand if you’ll be using any of these brand-new tee shirts when playing as Ellie in the remarks listed below.
- [Brazilian Portuguese] Remastered and increased the audio quality for in-game voice lines
- Adjusted objective level of sensitivity from 1-10 to 1-100, with a lower minimum level of sensitivity
- Companion characters now toss bricks at opponents throughout battle more regularly
- Rifle weapons now utilize hit-scan rather of projectile physics to figure out whether they struck an opponent
- Increased the pump shotgun’s base fire rate
- Melee and Fire might now be bound to the exact same button in Customize Controls (Options > Controls > Customize Controls)
- Speedrun Mode timer now stops briefly throughout black screen fades
- Melee attacks utilizing a two-handed melee weapon now eliminate shocked opponents
- Meleeing while running now staggers Infected opponents for longer
- Player character can move quicker after completing a melee swing
- Companion characters rescue the gamer character from opponent grapples more regularly
- Shotguns and rifles begin rechambering quicker after being unholstered
- Melee attacks that send out opponents to their knees now combo into finishers, whether the gamer has a melee weapon
- Increased time that human opponents are staggered after being punched
- Enemies no longer ask for their lives when they can’t be quickly reached by the gamer
- Adjusted timing of different checkpoints throughout the video game
- Numerous visual enhancements and modifications throughout the video game
- Multiple repairs to subtitles, UI text, and Screen Reader lines
- [Grounded Difficulty] Reduced the precision of the turret truck
- [Permadeath Mode] The deer hunt is no longer thought about a battle encounter
- Drawing the bow no longer decreases the gamer’s precision with other weapons
- Fixed a problem where the gamer might spin around their target when utilizing running melee attacks
- Fixed a problem where a melee swing might be canceled mid-swing when holding a shotgun
- Loading save files no longer impacts the variety of reward function unlock points presently available
- Fixed a problem where some weapons’ reloads might be disrupted prior to all bullets were filled
- Corrected precision of the El Diablo handgun when utilizing its scope
- Fixed a problem where nail bombs might be obtained after detonating
- Director’s Commentary now plays throughout the last credits
- Rechambering a weapon now signs up as total quicker, so the gamer will not need to duplicate the animation if cut off
- Baseball bats now do the exact same damage versus Clickers as other two-handed melee weapons
- Player no longer immediately is successful when machete-wielding opponents do an incredibly elusive counterattack
- Fixed a problem where Infected might utilize a human opponent’s grab attack when getting the gamer from behind
- Fixed a problem where buddy characters might pass away in battle at unexpected times
- Removed some cover positions that enabled opponents to shoot the gamer character without revealing themselves
- Infected no longer get in the ‘ask for life’ state
- Fixed a problem where some products and components were not contributed to the gamer’s stock when gathered
- Fixed problems with some in-game cutscenes where the gamer might get cut off if assaulted
- [The Prologue] Tommy will lead the gamer more regularly
- [The Prologue] Fixed a problem where gamer character might pass away throughout the auto accident cutscene
- [Tommy’s Dam] Fixed a problem where the gamer character might get stuck behind a door throughout the battle at the hydroelectric dam
- [The Firefly Lab] Shooting a medical professional will no longer make them invincible to weapons
- [New Game+] All additional ammunition and component types now look like planned when playing in Full Loadout mode on Grounded trouble.
- The game minigame will not ask for numerous attacks that deal no damage in a row
- Moved a remains’s arm to the proper area
- Improved Ellie’s precision to match her precision throughout the primary story
- Improved Navigation Assistance objective positioning throughout different places
- Fixed button triggers that revealed the inaccurate button in specific scenarios
- Fixed some collectible products not highlighting properly when utilizing High Contrast Mode
- Fixed different problems where the inaccurate hint would play when utilizing audio hints
- Fixed concern in Chapter and Encounter Select menus where the Screen Reader did not check out sub-chapter names
- New HBO® in-game tee shirt cosmetics for Ellie
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