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Fate/Grand Order hits $7 billion in income, with Japan accounting for over 80% of whole participant spending

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Fate/Grand Order, a cell RPG particularly standard in Japan and printed by Sony Music’s subsidiary Aniplex, has reached a brand new income milestone. Here is a few knowledge from Sensor Tower.

Mobile RPG Fate/Grand Order generates $7 billion in eight years, according to Sensor Tower

  • According to market intelligence agency Sensor Tower, Fate/Grand Order reached $7 billion in participant spending on August 15. It took the sport about eight years since its 2015 launch to hit this milestone.
  • Japan accounts for 81.1% of Fate/Grand Order’s whole income, adopted by China (8.1%) and the US (5.8%).
  • In August 2021, the sport ranked amongst Sensor Tower’s high 10 highest-grossing cell titles ever, with $5.4 billion in participant spending. This means Fate/Grand Order has generated about $1.6 billion over the previous two years.
  • Analysts didn’t disclose the sport’s lifetime downloads, however this yr alone (from January to July 2023), 58% of its installs got here from natural sources, plus 22% from advertisements and 20% from net browsers.
  • To have fun the title’s eighth anniversary, Aniplex held particular in-game occasions, which helped Fate/Grand Order change into the highest-grossing recreation on the Japanese App Store. It remained at #1 for eight days.
  • From July 30 to August 15, 2023, Fate/Grand Order generated about $40 million in Japan alone. The second highest-grossing recreation throughout that interval, One Piece Treasure Cruise, solely reached $13 million in income.

Top 5 cell video games by income in Japan (July 30-August 15, 2023): Fate/Grand Order, One Piece Treasure Cruise, LINE: Disney Tsum Tsum, Heaven Burns Red, Goddess of Victory: NIKKE

  • The majority of Fate/Grand Order gamers are young, with the 25-34 and 18-24 age teams accounting for 38% and 29% of the entire viewers respectively.
  • User engagement can also be fairly excessive: over 5% of gamers spend greater than 10 hours per week within the recreation, and 24% play it between one and 10 hours per week.

Originally launched in Japan in July 2015, Fate/Grand Order combines components of a turn-based RPG and visible novel. Players command a number of characters, or the so-called Servants, within the battle and use particular playing cards for various assaults. The recreation is monetized by way of in-app purchases, as new Servants are obtained through a gacha mechanic, which may be very standard in Asia and Japan specifically.

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